THE BOOK OF LORE
Stewards of Mortalkind
The Ascendants are ancient and powerful daimons who serve as the gods of morality and creation. Unlike the Primals - dragons descended from the blood of the Six Sisters and defined by their elemental ancestry - Ascendants were creations of Gaia's final wish and are defined by their alignments and domains of power.
The Ascendants form the Elder Court of Ancients and the Lesser Court of Arbiters. Three more Ascendants exist in exile as the Court of Chaos.
When creating a Daimon, you must select an Ascendant from which the daimon is descended.
Any daimon may select an Ascendant from the Elder or Lesser Court. Only Chaos Daimons may select from the Court of Chaos.
The Elder Court: The Ancient Ascendants
The Seven Ancients were born at the dawn of time from the smoldering ruins of the War of the Six, given life by Gaia's dying wish to serve as guides for the creation of the newborn universe. Embodying the forces of reality, understanding, and secrets, they are mysterious beings only comprehended by mortals through metaphor and visions. They guard all of creation alongside the Primals, with whom they work closely. While obscure, they are not averse to lending power through their neutral-aligned daimons - called Nu or "fey" - to those who prove themselves worthy. Such mortal pact-makers are called Druids.
When mortalkind arose to sentience, the Ancients created seven twin entities, called the Arbiters of the Lesser Court, to dictate the laws of morality.
Several of the Ancients are not of the original Court, instead replaced or crowned in later eons.
The Ancient of Nature: Mundus
"He shifts with the seasons, his four faces carved of bark and bone, his wings dressed in many-colored leaves and gossamer. Of the aspect of Spring, his face is one of youth, masculinity, and beauty; of Summer, his form a woman of fertility and fiery tresses; of Autumn, his visage a rotting deer crowned in berry and thorn; of Winter, a delicate figure pale as snow and crested in a gown of ice. He reigns as Father of Pearls, King of Fey, friend of Primals, and herald of the elemental cycles of the seasons. May he reign and be praised by those whose souls resonate with seed and soil."
Mundus is venerated by worshippers of Nature in its wildest form. He is the patron of all Sacred Taurians and daimons of the wilds. Many Mogi believe him to be the creator of the Great Tree of myth.
With Atropos, Mundus birthed the Arbiter of Need.
Symbol: Four twining branches reflecting the seasons. Colors: Red, blue, green, and gold.
"It is the whispers of inevitability, the looming dread of the end of life and meaning. Its influence creeps in worm and bone, crawling beneath the dirt, many legs and eyes grasping, waiting. It is their lord and master; a beast of ten thousand claws, laired deep in a forgotten domain where sorrows pool in black decay. It crests itself in bone and ash and parents a landscape upon its back - a forest of fungal beauty in all its horrific delights. It is said to wear many masks upon its monstrous face; the features of all those whom it once loved and lost. It is venerated by the creatures of decay, ever-watching - and its history of friendship with the horrors of the Void is all but lost to mystery and age."
Atropos is praised by druids and daimons of decay and rot, seen not as an evil entity but one of timelessness and inevitability. The Synthesian Conclave praises this god, along with practitioners of Entropy magic. While linked with the Void, Atropos is usually seen as a nature god first and foremost.
With Mundus, Atropos parented the Arbiter of Need. With Historia, it parented the Arbiter of Ego. With Ananka, it parented the Arbiter of Power. With Doma, it parented the Arbiter of Grace.
Symbol: A worm. Colors: Green and purple.
The Ancient of Entropy: Atropos
"Adorned in wheat and wildflowers, She of the Hearth glows with the gold of the morning sun, her body curved as the hills and earthen as the tilled land of civilization. She is unity and community; bounty and labor; the comfort and joy of home and love. Ancient works portray her as a deer, a bear, a fox, a songbird, a graceful Taurian, or even an elderly wise-woman...her forms are as varied and colorful as the bountiful realms she watches with her unwavering gaze. She is claimed as giver of mortal wisdom and matron of earthly magic, friend of the elemental Primals, and Mother of Mothers. May her blessings fall gentle upon all those who desire fortune and family."
Doma is the goddess of community, hearth, and fertility, praised by the Manu, Capry, and other large civilizations bound closely with the land. She is known under many names, some of which are rather obscure...
With Aetas, Doma mothered the Arbiter of Love. With Atropos, she mothered the Arbiter of Grace. With Historia, she mothered the Arbiter of Will.
Symbol: A rose surrounded by sheaves of wheat. Colors: Yellow and pink.
The Ancient of Hearth: Doma
"The form of Historia is as scattered as the million pages of a lost libram; its form the intangible shards of a mirror reflecting a realm long forgotten. It is knowing as the eyes in the dark, sight beyond sight, thought beyond thought. Perhaps its shape lies in the curve of the latticed stars, a calculation of sacred geometry. Perhaps its voice slumbers in the whispers of a thousand sages long laid to rest. It opens doors and closes them, opens minds and sees them vanish in the folds of the ages. It is giver of wisdom and turner of time - parent to all who think and dream, the soft answer to all who question, yet never known in mortal shape."
Historia is often seen as the patron deity of mages and scholars, dedicated as the primary god of Cor Ionas's University of Magika and Archon Institutes. Historia's daimons are creatures of curiosity, obscurity, and secrets, more willing to give information for information than form pacts. They would sooner see mortals discover the secret magics within themselves than allow it to be simply borrowed. Historia is one of the few gods seen worshipped among Nebulon, and is seen as a guardian of scientific discovery by the Scientian Sylori and Caelha.
With Atropos, Historia parented the Arbiter of Ego. With Doma, it parented the Arbiter of Will.
Symbol: An open tome full of eyes. Colors: Royal blue and red.
The Ancient of Knowledge: Historia
"He Who Travels, He Who Sings, the Bard of Ages - the names of Change are as varied as the winds, and every bit as temporary. Aetas walks in form of flesh and blood among the throngs of mortalkind, ever perceptive to the shifting sands of time. He writes and dreams of earthly things, weaving them into song and dance and passing them down through mortal hand and claw... He walks alongside the brave and the meek, delving the secrets that dare to tempt the temporary lives of the creatures of the earth. He revels in life and death and all contained therein - and he may just be that stranger seated across the tavern, telling his tales to those who will listen."
Aetas is the god of bards and performers, travelers and adventurers. Praised as the deity of Cor Ionas's College of Lyric, he is seen as a god best worshipped in art and lived experience rather than cloistered in a chapel. He is admired by the Satisan Sylori and all purveyors of the arts. Aetas is famously known to walk the realms in mortal form, always appearing somewhere new. His daimons are similarly free-spirited and creative souls.
With Doma, Aetas fathered the Arbiter of Love.
Symbol: A harp shrouded in blowing leaves. Colors: Gold and amber.
The Ancient of Change: Aetas
"Ananka, lost Ananka...weaver of the crimson thread, shepherd of the Crossed, whose voice is but a fading echo of the divine dirge of life and death. Slain by the hand of the one who would take their place - the mortal spear of Choice uprisen against the predetermination of destiny. Gone are the ages of oracles and seers, gone are the visions laid in string and bone - and empty is the seat of the loom upon which Ananka once spun the unending tapestry of life. All that remains is her golden needle...and a distant song upon the winds of aether, if only one listens to the silence."
Ananka is a lost goddess whose daimons often live in obscurity, but her worship continues among those who still claim the ability of foresight. Seers and oracles were long thought to have died out upon the dawn of Choice, but in some lands their powers are still thought to return lost prophecies...
With Atropos, Ananka mothered the Arbiters of Power. With an unknown god, Ananka mothered the Arbiters of Want.
Symbol: A palm with an eye in the center, surrounded by twining thread. Colors: Crimson and silver.
The Ancient of Fate: Ananka
"Elder Hero of Mortals, Manu-turned-God, Wielder of the Heavenspear, and most venerable daimon of all. In a long-dead age of woven destiny, a mortal was born among the worms to carve her own fate upon an iron lance. With will and spirit pointed toward the heavens, she dared to challenge Fate itself, and dared to prove the worth of Mortalkind. None can say what for certain happened before the loom of Fate on that ancient day - but Ananka's throne lies empty and Choice - Licentia - rests upon the seat. Now, the Lower Court of Ascendants - the seven Arbiters - answers to her before all."
Licentia's daimons are guardians of liberty and work to maintain the delicate separation of power between the divine and mortal. She is regarded as the main deity of Manu (humankind) and is the goddess of their homeworld of Novalassa. She is one of the main gods worshipped in Cor Ionas and across the aether because of the Manu's widespread population.
Symbol: An open Manu hand. Colors: Sky-blue and white.
The Ancient of Choice: Licentia
The Lower Court: The Arbiter Ascendants
The Elder Court of the Ancients found that upon mortalkind's rise to sentience, a court of divine adjudicants were needed to guide and balance what they deemed the seven spiritual aspects of free will: Ego, Power, Love, Want, Need, Will, and Grace. Thus, the Lower Court of the Seven Arbiters were born, each an interweaving of twin aspects bound to each other in a bond of reverence and revilement in equal measure. The twin aspects are both separate and the same - they function as two distinct entities but share the same mind and soul, always kept abreast of one another's judgements and actions. Each aspect commands their own legion of evil-aligned Maleficai and good-aligned Beneficai daimons, sometimes referred to as "demons" and "angels".
The Arbiter of Ego: Superbia and Humilitas
Child of Atropos and Historia
"Superbia, the epitome and mockery of the mightiest creatures of the aether. Crowned in sundered Regnas jewel and fin, crested with the stolen wings of six Paragons, and with a body ancient and serpentine as the Arcania Nebulon, none can say what sort of creature originally named itself Lord of Lords. It trusts few and loves none but itself in the reflections of its castle of golden mirrors. Its legions of daimons serve its every beck and call and prey upon the selfish souls of the damned, stealing them from both life and death to become helpless servants in worship of the abomination that crowned itself King."
Superbia's daimons gloat in their power and aim to manipulate mortals into grandiose destinies of self-destruction. Superbia is venerated by warlocks of pride and cults dedicated to its praise, and while powerful leaders might exalt its name in whispers, its worship is shunned in civilization.
Symbol: A winged crown of spikes. Colors: Gold, silver, and white.
"Humilitas is a deity who would hardly call themselves as such - and seen among the rest of the Lesser Court, one might understand why. Taking no form other than a simple mortal shape clothed in the robes of a shepherd, Humilitas stands with all the height and authoritative presence of a small child. However, their ancient crook is said to hold all the accumulated power of mortal humility shown throughout the ages. Perhaps even Superbia may bow at such a sight..."
The daimons of Humilitas are humble creatures who rarely demand power or worship from their clerics, instead preferring to find those whose hearts are the most open and kind. They are guardians of the average folk and care not for material possessions or status. Humilitas is praised by the poor and downtrodden as a gentle deity of protection - a god who sees the smallest of creatures and loves each and every one.
Symbol: A winged shepherd's crook with a crown atop it. Colors: Grey and brown.
The Arbiter of Power: Ira and Paxa
Child of Atropos and Ananka
"Lord of blood and shadow, wielder of flame and bladed fury, Ira rides into battle as King of Wrath upon an ancient and hungering beast. His six great arms wield at all times the tools of death, and his dark wings herald the crimson tide of war. The vestments of fallen heroes rest upon his shoulders as mockeries to the bloody ends of the bravest souls. Wherever fury and hatred might breed in the hearts of mortalkind, Ira's daimons are there to stoke the flames of violence in the name of their steel-hearted emperor."
Ira's daimons are creatures of fire, blood, and fury, full of energy and violent passion. They delight in warfare and making pacts with powerful leaders, generals, and soldiers, preferring to be directly summoned in order to indulge their gory ends. While Ira is not worshipped on a large scale, he is not necessarily scorned, and individual mortals may keep shrines to him in the spirit of vicious victory in the face of adversity. Ira is worshipped by some members of the terrifying faction of the Talon.
Symbol: A beast's head and bloody sword. Colors: Red and gold.
"Paxa is the sacred protector of peace and quietude -- the gentle thoughts of a forgiving heart, the stillness of a city evening, or the whispering winds across plains and fields that were once streaked with the blood of war. Appearing as a flock of fluttering white wings, Paxa follows in Ira's wake in the hopes of shielding mortalkind from its own hatred. They are a deity of healing freedom and contemplation, and mortalkind finds in their soft feathers a moment of kindness."
Paxa's daimons are guardians of peace and spirits of healing energy, actively seeking out clerics whose hearts are set on easing the pain of conflict across the aether. Paxa is worshipped across the realms by healers and doctors, who often keep charms of white feathers onhand as a reminder of their cause.
Symbol: A closed eye. Colors: White.
The Arbiter of Love: Luxuria and Inocentia
Child of Aetas and Doma
"Gaze into the eyes of Luxuria and one sees what they most desire. Like a mirror of the soul, their shape is as fluid as the heart and molds to every fantasy of mortal dreams. Beauty and grace are but a few of their talents, for Luxuria flourishes in mortal company, wearing new masks with each dawn and dusk. They and their daimons crave every carnal experience and pursue new ventures with barely a care for the true stirrings of the heart. Even the great sages of the past are uncertain what lies beyond the surface of such shallow beauty - for beneath the supple flesh rests an unspeakable horror to be revealed only upon the midnight hour."
Luxuria's daimons are creatures of temptation and desire -- and while some may only seek the carnal joys of intimate pleasure with mortalkind, others actively hunger for ruination, targeting mortals vulnerable to a lust that could destroy reputations or betray true love. They are often seen as the most attractive of Maleficai, dedicating their powers to enhancing their desirability and charisma. Luxuria is cherished by mortals who embrace her dark desires, praised as a goddess of sexual prowess and charm.
Symbol: A heart wrapped in thorns. Colors: Violet and black.
"She of Innocence is seen in as many shapes as there are joys in the simplicity and brilliance of nature's love -- a gentle crimson songbird, a dark maiden of warm beauty, a man of gentle youth. She is guardian of the weak and the young, the flutter-hearted lovers, the humble family. She is passion and joy, true love's kiss -- and she works to inspire the meaning of love in all creatures who accept her gentle embrace."
Inocentia's daimons work to guide the lost to find love and passion that is worthwhile and joyful. They often have strong needs to love and cherish those that are weaker than they are, and foster love between other creatures. She is seen as the guardian of true love and often praised by those seeking to find their soulmates. Satisan Sylori claim her as one of their patron deities.
Symbol: A winged heart surrounded with rays of light. Colors: Pink and gold.
The Arbiter of Want: Tristitia and Spirita
Child of Ananka and ???
"Tristitia, Queen of Envy, Matron of the Hive...no daimon exacts more control over her every minion, and no daimon is so efficient and feared for her power to overwhelm the mortal spirit with malicious intent. Ruination and heartbreak are her favorite joys. Beautiful to a fault, she spares no expense to ensure perfection in all things, from every lock of raven hair to every sharp-quilled spine upon her vespid body. Her sting is said to inflict unending anguish, barely enough to spare a helpless victim from death. She never ceases to crave worshippers, willing or otherwise, and her legions of vicious daimons are always eager to please. Perhaps they covet their queen's position and dream of destroying her in turn."
Tristitia's daimons are often seen as the most vicious of all -- not always for their raw strength, but for the intensity of their spite and their inability to ever give up a grudge. They are clever and resourceful, preying on the weak-willed's covetous natures. They especially enjoy shattering relationships and sowing dissent among those who once cared deeply for one another. While not publicly worshipped, Tristitia is called upon by those wishing to curse those they envy, or kept as secret shrines by those who wish to crush all competition that dares threaten their lives.
Symbol: A stinging bee. Colors: Amber and black.
"Spirita: Ascendant of the mind and soul, goddess of inspiration, art, beauty, and music. Venerated by those who appreciate the beauty and energy of life, Spirita gives plentiful returns to those who create beautiful works in her name. Closely allied with the Four Daughters of Gaia, Spirita also helps to guide the souls of the peacefully departed to the Crossing, where the Stars then take and shepherd them to their destinies. She is the timeless nature of art and the cycles of energy that guide the aether in life and death. She does not have a single representation, instead depicted as invisibly blending in with all her surroundings: an entire garden, a beautiful woman, a blessed animal, or even a Fuzzly."
Like their matron, Spirita's daimons are often fluid in their shape and free-spirited in nature, working as muses to form 'pacts' with artists, philosophers, spiritual guides, and poets who seek to share their works with the world in the spirit of good-heartedness.
Symbol: A hand holding a sphere full of aether. Colors: Pink and blue.
The Arbiter of Need: Gula and Temperantia
Child of Mundus and Atropos
"The Beast of Tongues is a creature not easily bested by those vulnerable to the pangs of mortal need. Gula walks the realms in the guise of a man well in years and nourishment, so wealthy and generous to share a feast with those he holds in high regard. To dare to threaten such a kind gentleman is to dare to unveil the hunger within - a massive beast of vile flesh and bone who snaps and growls with a dozen maws. Perhaps it is not so unusual to count a head or two fewer at the end of such lavish feasts...and perhaps if one is to engage with the high lifestyle of the aether's wealthiest, one must always remain on guard for those who hunger a little too eagerly..."
The daimons of Gula are wicked and empty-hearted creatures that enjoy witnessing the worst hungers of mortal creatures. They delight in both excess and famine, working with their pact-makers to starve the masses and see the most privileged mortals become chained to their own gluttony. Many enjoy studying the natures of mortals and blend in seamlessly with society, while others revel in the disgusting nature of consumption and see themselves become ravenous monsters. Gula is reviled by Sacred Taurians and Mogi who follow the song of the Great Tree, who see gluttony as the abuse of nature's bounty. Meanwhile, factions like the Junkers and the Mogi who call themselves "Frees" see Gula as the god of 'mine'. And that's a damn good thing.
Symbol: A hungering, toothy maw. Colors: Red and pink.
"More distant than others of the Beneficant Court, Temperantia is a guardian of moderation, particularly between mortalkind and the environment they survive upon. They take the appearance of a mighty black stag, or a Sacred Taurian of an androgynous body blended with a stag. Temperantia travels the aether in search of realms in which this balance is disrupted, a shadow upon the edge of the wilderness, calling upon their often animalistic daimons to serve as reminders of mortalkind's limits."
As the child of Mundus, Temperantia is revered as a guardian of Sacred Taurians and protector of their spirits. Their daimons are protectors of nature's balance and work closely with aetherlings who share their cause. When the rhythm of the natural world is in peril, they are the first to send out the call for elemental protection. Likewise, Temperantia's clerics are dedicated to seeing a respectful balance between civilization and nature, and may either live as hermits or enmeshed with civilized institutions where their influence can affect the laws.
Symbol: A pair of antlers. Colors: Green and grey.
The Arbiter of Will: Acedia and Industria
Child of Doma and Historia
"The mention of Acedia, embodiment of Sloth, is as rare as a sighting of one of its lethargic and unusual daimons. Scattered tales of old tell of a languid figure clothed only in snow-silver hair and the overgrowth of a thousand thorny brambles untended by the eons. But if one digs deeper, a darker story tells of a mass of flesh-pale ooze that murmurs as it crawls, ever slowly and ever onward, moaning a song of anguish as its frightful spawn hunger for nothing but the apathy of the mortal soul."
Acedia is the Ascendant of Sloth whose daimons are creatures of apathy and neglect, wishing to see mortalkind's industrious achievements undone in the name of nothingness. They enjoy preying as parasites upon the heart of civilization, hiding in plain sight in the guise of merchants, smugglers, or even drug lords - anything it takes to unwork the machine of society in the name of pleasure or emptiness.
Symbol: A mass of eyes, ears, and tongues. Colors: Purple and silver.
"Industria, Ascendant of Diligence, is said to have taken a thousand faces throughout history: a blacksmith, a woodcarver, an alchemist, a magus...but her true form is thought to be a massive mechanical creature cloaked in a dozen arms, each holding tools of handcrafting trades. She is the voice of mortal creation and the guide of the dedicated, wishing to see innovation remain deeply rooted in the brilliant minds and bodies of the realms."
Venerated as the goddess of the common worker and guardian of civilization, Industria values persistence, ethics, and dedication to one's work above all else. Her daimons often blend in with society to help benefit its advancement, or else work through their clerics to warn societies that have begun to go astray. Many of Industria's mortal followers serve as leaders of civil factions and trade guilds.
Symbol: A hammer and gear. Colors: Bronze and indigo.
The Arbiter of Grace: Avaritia and Caritas
Child of Doma and Atropos
"Lord of the Vile, the Emerald Serpent, the Venomtongue...all are but masks worn by Avaritia, He of Unending Greed. He preys upon the desire for more, the emptiness of dissatisfaction, the mortal fear of nothingness. Few can resist the urge to bend at the words of his silver tongue and chance just one roll of dice. Beware the daimons that cower from the light and slither in the shadows, ever waiting for a lucky break to prey upon the weak."
Avaritia's daimons are predators of the rich and powerful, leeches of the weak spirits that feast upon wasted money and spoiled dreams. Nothing pleases them more than to see their venom taint a soul in the mire of selfishness and want. While not openly worshipped, Avaritia is venerated by certain corrupt individuals who secretly dedicate their ill-gotten riches in his name. Along with Gula, Avaritia is worshipped by many members of the Junkers, along with pirates and criminals who enjoy the plundered spoils of adventure. Avaritia is sometimes regarded as lord of thieves, and the Masquerade has a few Mogi who dedicate themselves in his name.
Symbol: A serpent coiled around a crown with a coin in its jaws. Colors: Emerald and gold.
"Caritas - the Genial Gambler, the Lucky Chance, the Charitous, goes by many names and faces, but one aspect is shared by all her tales: she is the last resort for the damned, the unlikely savior of the unworthy, the handsome thief of wicked souls. A rogue and unpredictable deity, she prefers to work in sleight-of-hand, even challenging the other gods to games of chance with the prize being the opportunity to salvage the most wicked of mortalkind."
Caritas's daimons are fond of games in the name of salvation, and myth tells of a casino beyond the Crossing where the damned may try their hand at freedom in Caritas's name. She does not have an established church, preferring to see her prayers enacted with individual acts of goodwill. Many of her clerics are travelers who seek out the lost and desperate in the hopes of helping those with no other choices.
Symbol: A single shard upon a checkerboard. Colors: Black, gold, and white.
The Dark Triad: The Court of Chaos
The three Ascendants of Chaos are seldom spoken of, and to even acknowledge them is seen as a crime among daimonkind. They are the lords of the renegade daimons who gave in to their tempestuous natures and abandoned the Divine Law. Chaos daimons are regarded as the most dangerous of all, and their three lords seek to unmake the work of the gods at any cost - but to what end?
Worship of the Dark Triad is forbidden by almost all civilizations and left to the shadowy practices of cults and outcasts - and the wise adventurer is warned of these gods' symbols in order to avoid accidental encounters with their worshippers...
Only Chaos Daimons may select these Ascendants as their patrons; Chaos Daimons are restricted to these three or may abandon an Ascendant altogether.
Calamitas, He Who Claims
Once claiming the throne of Change as his domain, the great beast now known as Calamitas broke free of the rules that he felt need not apply to the Court of Creation. He began to delight in his chaotic lifeblood and relish in the destructive, corrupting power of change - and for this reason he was cast from the Court, his daimons converted back to the Court or banished. But Calamitas remains just as powerful as the lord of cataclysm, doom, and slaughter, creating chaos Maleficai to wage his bloody and senseless wars upon those he deems too weak to resist. However, he does not stoop to destroying the Aetherion itself, and will direct his destruction at threats from beyond just the same. He would be king of all, not king of ashes.
Calamitas is the principal deity of the Nexim, a cult of masked warlocks who embrace his corrupting influence.
He takes the form of a black dragon large enough to consume entire Pearls, a mockery of the Primals, as he would claim himself lord of all elements and creation first and foremost. While his goals are similar to Exitius, Primal of apocalyptic destruction, Calamitas deeply despises the Primal and would see to have Exitius purged from existence and his aetherlings turned and corrupted into his own legions.
Symbol: A black dragon fang. Colors: Black and dark red.
Rue, the Forsaken
Rue was once the Ascendant of Conflict, a position long lost to time. She once acted to tame the balance of peace and war in a time before the Lesser Court's birth. She was satisfied with mortalkind’s place at the hands of Fate, but when Choice rose to take her place, Rue rebelled, cursing the Elder Court and deeming it a prison to mortalkind's influence. Her heart burns with rage at Fate's demise, and she would see the usurper Licentia and all her daimons ripped limb from limb. Now, with her bloodthirsty army of vengeful daimons, Rue carves her own path - one of sheer independence, freedom, and no room for anyone to get in her way.
Considered one of the most powerful and viciously skilled Ascendants, she is a master of all weaponry and tactics of war, combined with a keen intellect and sharp wit that keeps no potential enemy out of her sights. She actively works to persuade daimons into abandoning Law in favor of sheer independence, often after first challenging and defeating them in one-on-one combat.
Symbol: A Manu heart impaled upon a spear. Colors: Crimson and violet.
Crestfall, the Sorrowbound
The beautiful entity known as Crestfall has unclear origins. They appear as a delicate, celestial being shrouded in a mantle of wings and stars, and possessing a face said to be so beautiful it cannot be seen unmasked. Many scholars believe them to have once been named the Ascendant of Memory, helping to guide mortalkind before the creation of the Lesser Courts. The weight of mortalkind’s tragedies and mournful tears pressed too heavily upon Crestfall’s wings and they fell from the Court in their inconsolable emotion. Seeing their position later replaced by the Arbiters, Crestfall’s emotions turned bitter and hostile, and now their legion of manipulative, sorrowful, and parasitic daimons work to attach themselves to the weaknesses of daimonkind's emotions and pull them to corruption and desolation.
Crestfall's daimons are creatures of charismatic beauty and may seem innocent - if not pitiful - at first, but their aims are clear: to worm into the hearts of daimons in order to break them from the inside, then assimilate the broken pieces into Crestfall's baleful legions.
Symbol: A crowned, weeping eye bordered by wings. Colors: Pale blue and white.